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2009
05-15

推箱子游戏的一处错误

这是推箱子的游戏,有一处错误,但不知道是哪错了,帮帮忙。谢啦。


#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>


typedef struct winer 
{
    int x,y;
    struct winer *p;
}winer;


char status [20][20];
char far *printScreen=(char far* )0xB8000000;


void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);



void putoutChar(int y,int x,char ch,char fc,char bc)
{
    printScreen[(x*160)+(y<<1)+0]=ch;
    printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
    putoutChar(y-1,x-1,219,GREEN,BLACK);
    status[x][y]=’w';
}
 
void printBox(int x,int y)
{
    putoutChar(y-1,x-1,10,WHITE,BLACK);
    status[x][y]=’b';
}
 
void printDestination1(int x,int y,winer **win,winer **pw)
{
    winer *qw;
    putoutChar(y-1,x-1,003,YELLOW,BLACK);
    status[x][y]=’m';
    if(*win==NULL)
    {
    *win=*pw=qw=(winer* )malloc(sizeof(winer));
    (*pw)->x=x;
        (*pw)->y=y;
        (*pw)->p=NULL;
    }
    else
    {
    qw=(winer* )malloc(sizeof(winer));
    qw->x=x;
    qw->y=y;
    (*pw)->p=qw;
    (*pw)=qw;qw->p=NULL;
    }         
}
 
void printDestination(int x,int y)
{
    putoutChar(y-1,x-1,003,YELLOW,BLACK);
    status[x][y]=’m';
}
 
void printMan(int x,int y)
{
    gotoxy(y,x);
    _AL=02;
    _CX=01;
    _AH=0xa;
    geninterrupt(0×10);
}
 
void printBoxDes(int x,int y)
{
    putoutChar(y-1,x-1,10,YELLOW,BLACK);
    status[x][y]=’i';
}
 
void init()
{
    int i,j;
    for(i=0;i<20;i++)
    for(j=0;j<20;j++)
        status[i][j]=0;
    _AL=3;
    _AH=0;
    geninterrupt(0×10);
    gotoxy(40,4);
    printf(“Welcome to the box world!”);
    gotoxy(40,6);
    printf(“You can use up, down, left,”);
    gotoxy(40,8);
    printf(“right key to control it, or”);
    gotoxy(40,10);
    printf(“you can press Esc to quit it.”);
    gotoxy(40,12);
    printf(“Press space to reset the game.”);
    gotoxy(40,14);
    printf(“Wish you have a good time !”);
    gotoxy(40,16);
    printf(“April , 2007″);


}
winer *initStep1()
{
    int x;
    int y;
    winer *win=NULL;
    winer *pw;
    for(x=1,y=5;y<=9;y++)
    printWall(x+4,y+10);
    for(y=5,x=2;x<=5;x++)
    printWall(x+4,y+10);
    for(y=9,x=2;x<=5;x++)
    printWall(x+4,y+10);
    for(y=1,x=3;x<=8;x++)
    printWall(x+4,y+10);
    for(x=3,y=3;x<=5;x++)
    printWall(x+4,y+10);
    for(x=5,y=8;x<=9;x++)
    printWall(x+4,y+10);
    for(x=7,y=4;x<=9;x++)
    printWall(x+4,y+10);
    for(x=9,y=5;y<=7;y++)
    printWall(x+4,y+10);
    for(x=8,y=2;y<=3;y++)
    printWall(x+4,y+10);
    printWall(5+4,4+10);
    printWall(5+4,7+10);
    printWall(3+4,2+10);
    printBox(3+4,6+10);
    printBox(3+4,7+10);
    printBox(4+4,7+10);
    printDestination1(4+4,2+10,&win,&pw);
    printDestination1(5+4,2+10,&win,&pw);
    printDestination1(6+4,2+10,&win,&pw);
    printMan(2+4,8+10);
    return win;
}
 
winer *initStep2()
{
    int x;
    int y;
    winer *win=NULL;
    winer *pw;
    for(x=1,y=4;y<=7;y++)
    printWall(x+4,y+10);
    for(x=2,y=2;y<=4;y++)
    printWall(x+4,y+10);
    for(x=2,y=7;x<=4;x++)
    printWall(x+4,y+10);
    for(x=4,y=1;x<=8;x++)
    printWall(x+4,y+10);
    for(x=8,y=2;y<=8;y++)
    printWall(x+4,y+10);
    for(x=4,y=8;x<=8;x++)
    printWall(x+4,y+10);
    for(x=4,y=6;x<=5;x++)
    printWall(x+4,y+10);
    for(x=3,y=2;x<=4;x++)
    printWall(x+4,y+10);
    for(x=4,y=4;x<=5;x++)
    printWall(x+4,y+10);
    printWall(6+4,3+10);
    printBox(3+4,5+10);
    printBox(6+4,6+10);
    printBox(7+4,3+10);
    printDestination1(5+4,7+10,&win,&pw);
    printDestination1(6+4,7+10,&win,&pw);
    printDestination1(7+4,7+10,&win,&pw);
    printMan(2+4,6+10);
    return win;

winer *initStep3()
{
    int x;
    int y;
    winer *win=NULL;
    winer *pw;
    for(x=1,y=2;y<=8;y++)
    printWall(x+4,y+10);
    for(x=2,y=2;x<=4;x++)
    printWall(x+4,y+10);
    for(x=4,y=1;y<=3;y++)
    printWall(x+4,y+10);
    for(x=5,y=1;x<=8;x++)
    printWall(x+4,y+10);
    for(x=8,y=2;y<=5;y++)
    printWall(x+4,y+10);
    for(x=5,y=5;x<=7;x++)
    printWall(x+4,y+10);
    for(x=7,y=6;y<=9;y++)
    printWall(x+4,y+10);
    for(x=3,y=9;x<=6;x++)
    printWall(x+4,y+10);
    for(x=3,y=6;y<=8;y++)
    printWall(x+4,y+10);
    printWall(2+4,8+10);
    printWall(5+4,7+10);
    printBox(6+4,3+10);
    printBox(4+4,4+10);
    printBox(5+4,6+10);
    printDestination1(2+4,5+10,&win,&pw);
    printDestination1(2+4,6+10,&win,&pw);
    printDestination1(2+4,7+10,&win,&pw);
    printMan(2+4,4+10);
    return win;
}


 
winer *initStep4()
{
    int x;
    int y;
    winer *win=NULL;
    winer *pw;
    for(x=1,y=1;y<=6;y++)
    printWall(x+4,y+10);
    for(x=2,y=7;y<=8;y++)
    printWall(x+4,y+10);
    for(x=2,y=1;x<=7;x++)
    printWall(x+4,y+10);
    for(x=7,y=2;y<=4;y++)
    printWall(x+4,y+10);
    for(x=6,y=4;y<=9;y++)
    printWall(x+4,y+10);
    for(x=3,y=9;x<=5;x++)
    printWall(x+4,y+10);
    for(x=3,y=3;y<=4;y++)
    printWall(x+4,y+10);
    printWall(3+4,8+10);
    printBox(3+4,5+10);
    printBox(4+4,4+10);
    printBox(4+4,6+10);
    printBox(5+4,5+10);
    printBox(5+4,3+10);
    printDestination1(3+4,7+10,&win,&pw);
    printDestination1(4+4,7+10,&win,&pw);
    printDestination1(5+4,7+10,&win,&pw);
    printDestination1(4+4,8+10,&win,&pw);
    printDestination1(5+4,8+10,&win,&pw);
    printMan(2+4,2+10);
    return win;
}
 
 
void moveBoxSpacetoSpace(int x,int y,char a)
{
    switch(a)
    {
    case ‘u’:
    status[x-1][y]=0;
    printf(” “);
    printBox(x-2,y);
    printMan(x-1,y);
    status[x-2][y]=’b';
    break;
    case ‘d’:
    status[x+1][y]=0;
    printf(” “);
    printBox(x+2,y);
    printMan(x+1,y);
    status[x+2][y]=’b';
    break;
    case ‘l’:
    status[x][y-1]=0;
    printf(” “);
    printBox(x,y-2);
    printMan(x,y-1);
    status[x][y-2]=’b';
    break;
    case ‘r’:
    status[x][y+1]=0;
    printf(” “);
    printBox(x,y+2);
    printMan(x,y+1);
    status[x][y+2]=’b';
    break;
    default:
    break;
    }
}    
 
 
void moveBoxDestoSpace(int x,int y,char a)
{
    switch(a)
    {
    case ‘u’:
    status[x-1][y]=’m';
    printf(” “);
    printBox(x-2,y);
    printMan(x-1,y);
    status[x-2][y]=’b';
    break;
    case ‘d’:
    status[x+1][y]=’m';
    printf(” “);
    printBox(x+2,y);
    printMan(x+1,y);
    status[x+2][y]=’b';
    break;
    case ‘l’:
    status[x][y-1]=’m';
    printf(” “);
    printBox(x,y-2);
    printMan(x,y-1);
    status[x][y-2]=’b';
    break;
    case ‘r’:
    status[x][y+1]=’m';
    printf(” “);
    printBox(x,y+2);
    printMan(x,y+1);
    status[x][y+2]=’b';
    break;
    default:
    break;
    }
}
 
 
 
 
void moveBoxSpacetoDes(int x,int y,char a)
{
    switch(a)
    {
    case ‘u’:
    status[x-1][y]=0;
    printf(” “);
    printBoxDes(x-2,y);
    printMan(x-1,y);
    status[x-2][y]=’i';
    break;
    case ‘d’:
    status[x+1][y]=0;
    printf(” “);
    printBoxDes(x+2,y);
    printMan(x+1,y);
    status[x+2][y]=’i';
    break;
    case ‘l’:
    status[x][y-1]=0;
    printf(” “);
    printBoxDes(x,y-2);
    printMan(x,y-1);
    status[x][y-2]=’i';
    break;
    case ‘r’:
    status[x][y+1]=0;
    printf(” “);
    printBoxDes(x,y+2);
    printMan(x,y+1);
    status[x][y+2]=’i';
    break;
    default:
    break;
    }
}
 
 
void moveBoxDestoDes(int x,int y,char a)
{
    switch(a)
    {
    case ‘u’:
    status[x-1][y]=’m';
    printf(” “);
    printBoxDes(x-2,y);
    printMan(x-1,y);
    status[x-2][y]=’i';
    break;
    case ‘d’:
    status[x+1][y]=’m';
    printf(” “);
    printBoxDes(x+2,y);
    printMan(x+1,y);
    status[x+2][y]=’i';
    break;
    case ‘l’:
    status[x][y-1]=’m';
    printf(” “);
    printBoxDes(x,y-2);
    printMan(x,y-1);
    status[x][y-2]=’i';
    break;
    case ‘r’:
    status[x][y+1]=’m';
    printf(” “);
    printBoxDes(x,y+2);
    printMan(x,y+1);
    status[x][y+2]=’i';
    break;
    default:
    break;
    }
}
 
 
int judge(int x,int y)
{
    int i;
    switch(status[x][y])
    {
    case 0:
    i=1;
    break;
    case ‘w’:
    i=0;
    break;
    case ‘b’:
    i=2;
    break;
    case ‘i’:
    i=4;
    break;
    case ‘m’:
    i=3;
    break;
    default:
    break;
    }
    return i;
}
 
 
void move(int x,int y,char a)
{
    switch(a)
    {
    case ‘u’:
    if(!judge(x-1,y))
    {
        gotoxy(y,x);
        break;
    }
    else if(judge(x-1,y)==1||judge(x-1,y)==3)
    {
        if(judge(x,y)==3)
        {
        printDestination(x,y);
        printMan(x-1,y);
        break;
        }
        else
        {
        printf(” “);
        printMan(x-1,y);
        break;
        }
    }
    else if(judge(x-1,y)==2)
    {
        if(judge(x-2,y)==1)
        {
        moveBoxSpacetoSpace(x,y,’u');
        if(judge(x,y)==3) 
            printDestination(x,y); 
        gotoxy(y,x-1);
        }
        else if(judge(x-2,y)==3)
        {
        moveBoxSpacetoDes(x,y,’u');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y,x-1);
        }
        else
                gotoxy(y,x);
        break;
    }
    else if(judge(x-1,y)==4)
    {
        if(judge(x-2,y)==1)
        {
        moveBoxDestoSpace(x,y,’u');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y,x-1);
        }
        else if(judge(x-2,y)==3)
        {
        moveBoxDestoDes(x,y,’u');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y,x-1);
        }
        else
        gotoxy(y,x);
        break;
    }
    case ‘d’:
    if(!judge(x+1,y))
    {
        gotoxy(y,x);
        break;
    }
    else if(judge(x+1,y)==1||judge(x+1,y)==3)
    {
        if(judge(x,y)==3)
        {
        printDestination(x,y);
        printMan(x+1,y);
        break;
        }
        else
        {
        printf(” “);
        printMan(x+1,y);
        break;
        }
    }
    else if(judge(x+1,y)==2)
    {
        if(judge(x+2,y)==1)
        {
        moveBoxSpacetoSpace(x,y,’d');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y,x+1);
        }
        else if(judge(x+2,y)==3)
        {
        moveBoxSpacetoDes(x,y,’d');
        if(judge(x,y)==3) 
            printDestination(x,y);
        gotoxy(y,x+1);
        }
        else
        gotoxy(y,x);
        break;
    }
    else if(judge(x+1,y)==4)
    { 
        if(judge(x+2,y)==1)
        {
        moveBoxDestoSpace(x,y,’d');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y,x+1);
        }
        else if(judge(x+2,y)==3)
        {
        moveBoxDestoDes(x,y,’d');
        if(judge(x,y)==3) 
            printDestination(x,y);
        gotoxy(y,x+1);
        }
        else
        gotoxy(y,x);
        break;
    }
    case ‘l’:
    if(!judge(x,y-1))
    {
        gotoxy(y,x);
        break;
    }
    else if(judge(x,y-1)==1||judge(x,y-1)==3)
    {
        if(judge(x,y)==3)
        {
        printDestination(x,y);
        printMan(x,y-1);
        break;
        }
        else
        {
        printf(” “);
        printMan(x,y-1);
        break;
        }
    }
    else if(judge(x,y-1)==2)
    {
        if(judge(x,y-2)==1)
        {
        moveBoxSpacetoSpace(x,y,’l');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y-1,x);
        }
        else if(judge(x,y-2)==3)
        {
        moveBoxSpacetoDes(x,y,’l');
        if(judge(x,y)==3) 
            printDestination(x,y);
        gotoxy(y-1,x);
        }
        else
        gotoxy(y,x);
        break;
    }
    else if(judge(x,y-1)==4)
    {
        if(judge(x,y-2)==1)
        {
        moveBoxDestoSpace(x,y,’l');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y-1,x);
        }
        else if(judge(x,y-2)==3)
        {
        moveBoxDestoDes(x,y,’l');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y-1,x);
        }
        else
        gotoxy(y,x);
        break;
    }
    case ‘r’:
    if(!judge(x,y+1))   
    {
        gotoxy(y,x);
        break;
    }
    else if(judge(x,y+1)==1||judge(x,y+1)==3)
    {
        if(judge(x,y)==3)
        {
        printDestination(x,y);
        printMan(x,y+1);
        break;
        }
        else
        {
        printf(” “);
        printMan(x,y+1);
        break;
        }
    }
    else if(judge(x,y+1)==2)
    {
        if(judge(x,y+2)==1)
        {   
        moveBoxSpacetoSpace(x,y,’r');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y+1,x);
        }
        else if(judge(x,y+2)==3)
        {
        moveBoxSpacetoDes(x,y,’r');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y+1,x);
        }
        else
        gotoxy(y,x);    
        break;
    }
    else if(judge(x,y+1)==4)
    {
        if(judge(x,y+2)==1)
        {   
        moveBoxDestoSpace(x,y,’r');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y+1,x);
        }
        else if(judge(x,y+2)==3)
        {
        moveBoxDestoDes(x,y,’r');
        if(judge(x,y)==3)
            printDestination(x,y);
        gotoxy(y+1,x);
        }
        else
        gotoxy(y,x);
        break;
    }
    default:
    break;
    }
}


 
 
void reset(int i)
{
    switch(i)
    {
    case 0:
    init();
    initStep1();
    break;
    case 1:
    init();
    initStep2();
    break;
    case 2:
    init();
    initStep3();
    break;
    case 3:
    init();
    initStep4();
    break;
    default:
    break;
    }
}
 


void main()
{
    int key;
    int x;
    int y;
    int s;
    int i=0;
    winer *win;
    winer *pw;
    _AL=3;
    _AH=0;
    geninterrupt(0×10);
    init();
    win=initStep1();
    do{
    _AH=3;
    geninterrupt(0×10);
    x=_DH+1;
    y=_DL+1;
    while(bioskey(1)==0);
    key=bioskey(0);
    switch(key)
    {
    case 0×4800:
        move(x,y,’u');
        break;
    case 0×5000:
        move(x,y,’d');
        break;
    case 0x4b00:
        move(x,y,’l');
        break;
    case 0x4d00:
        move(x,y,’r');
        break; 
    case 0×3920:
        reset(i);
        break;
    default:
        break;
    }   
    s=0;
    pw=win;
    while(pw)
    {
        if(status[pw->x][pw->y]==’m')
        s++;
        pw=pw->p;
    }
    if(s==0)
    {
        free(win);
        gotoxy(25,2);
        printf(“congratulate! You have done this step!”);
        getch();
        i++;
        switch(i)
        {
        case 1:
        init();
        win=initStep2();
        break;
        case 2:
        init();
        win=initStep3();
        break;
        case 3:
        init();
        win=initStep4();
        break;
        case 4:
        gotoxy(15,21);
        printf(“Congratulation! \n”);
                gotoxy(15,23);
                printf(“You have done all the steps, Welcome to play again!”);
        key=0x011b;
        getch();
        break;
        default:
        break;
        }
    }
 
    }while(key!=0x011b);
    _AL=3;
    _AH=0;
    geninterrupt(0×10);
}


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